AmazingICT have been awarded the contract to deliver Computing and ICT professional development in Shropshire. You can view and book here. 

Autumn_17.pdf
Notes for Secondary Coordinators Nov 14th 2017
Autumn_17_primary.pdf
Notes for Primary Coordinators Nov 7th
Yr1_6 Computing Statements.pdf
All the statements in easy to follow language
computing_terms_rs.pdf
Glossary of terms (primary focus)
assessingcomputing_ppt_vs1_1.pptx
assessingcomputing_amazingict_vs1.xlsx
Spreadsheet
agenda_16thjune.pdf
Secondary_Coordinators_Meeting
primary_summer_16.doc
6 items to move schools forward
secondary_coordinators_spring_16.pdf
computing_coords_spring_2016.pptx
computing_coords_spring_2016.pdf
  •  
computing_coordinators_spring_2016.pdf
computing_terms_rs.docx
Glossary of terms (Primary focus)

Older content


12 Key iPad ideas


1.  Book Creator 

2.  Showme + ExplainEverything 

3.  Showbe + Seesaw

4. Plickers

5. Nearpod

6. Greenscreen Film Making (see below)

7. Airserver (Mirroring) 

8. Smartnotebook App + Maestro

9. OneDrive + Box + Dropbox + Google Drive

10. Meraki + Lightspeed  (MDM)

11. Scratch (Pyonkee App)

12. Printing (Printer Pro)


Also, if you have  a device that was activated or purchased on or after September 1, 2013 you can download this suite of great apps free from here 


Learn more about how deploying apps here


toptengesturetips.pdf
For iPad
showbie.pdf
To help with Showbie App
Bett Show Maths talk.pdf
Useful to discuss
maths_course
Includes useful maths Apps
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Click here to read about our joint work

Scratchy Maths


10 maths topics where the Scratch programming language can help understanding, challenge and independence. (Ideal for KS2 and KS3) 


1. The basics: Movement and Turning

2. Coords: Quadrants + Move + Time + Debug

3. Polygons: Regular

4. Tessellation: Regular and Irregular

5. Geometric Designs: With variables

6. Triangles: 2 types + Pythagorean Triples

7. 2D Vectors: A + B = C

8. Trial and Improvement: Guessing Numbers

9. Probability: 120 throws

10. Pi from Scratch: Monte Carlo Method

 



Further Ideas and resources

A student (year 4) talks about controlling the sprites. Think about what mathematical concepts she has learned about. 


App for simulating Scratch on the iPad: Pyonkee

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Ellesmere Primary: Computing Training